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Fighting games

Games focused on a player fighting against the AI or another human player.

Contributors in Fighting games

Fighting games

Auto-guard

Video games; Fighting games

A period of invulnerability while an attack is being carried out.

Guard break

Video games; Fighting games

When a player's blocking state is broken, often due to blocking too many attacks in a short period of time. When this occurs the player will usually be stunned for a short period of time leaving ...

Cross-up

Video games; Fighting games

A situation where your opponent is unsure about whether they should be blocking to the left or to the right. These situations usually occur on aerial attacks where it is possible for the player to ...

Double knockout (KO)

Video games; Fighting games

Double Knockouts occur when both players manage to deplete each others lifebars at the same time, usually causing a draw.

Frame

Video games; Fighting games

A frame is a single animation still. As video games run at either 50 or 60 frames per second, attacks can be precisely calculated in terms of the number of frames they take to execute.

Damage scaling

Video games; Fighting games

A system that alters the base damage of an attack for a number of reasons. For example, successive attacks in a combo may get progressively weaker.

Guard metre

Video games; Fighting games

A slowly recharging gauge that depletes whenever a character blocks an attack. If the gauge becomes depleted the player will suffer a guard break.

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