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Object-oriented programming

An approach to programming in which each data item with the operations used on it is designated as an object; the routines used to operate on the data item are called methods; and objects are grouped in a hierarchy of classes, with each class inheriting characteristics from the class above it. Some uses of object-oriented programming are simulation; work with vectors and other mathematical objects; and work with graphic objects. Examples of object-oriented programming (OOP) languages are SIMULA, Smalltalk, C++, Objective C, Oblog, Object Pascal, Eiffel, ESP, ACTOR, Python, and Loops.

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