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Fighting games
Games focused on a player fighting against the AI or another human player.
Industry: Video games
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Fighting games
Juggle
Video games; Fighting games
A type of combo where the hits will continuously knock the opposing character into the air, as if they are being juggled by the player's attacks.
Mix-up
Video games; Fighting games
A strategy whereby a player utilises a variety of low attacks, overhead attacks, throws etcetera to make it difficult for their opponent to know how to react in a given situation.
Mindgames
Video games; Fighting games
The process of determining your opponents psychological state and playstyle with the intent of being able to better predict their actions and counter them accordingly.
Life bar
Video games; Fighting games
The graphical representation of how much damage a character can sustain. When one character's bar has been depleted they are eliminated from the round.
Low attack
Video games; Fighting games
An attack that connects to the lower extremities of the opponent. In order to be blocked, characters must be blocking low.
Link
Video games; Fighting games
The act of moving between one attack to another before the opponent has a chance to recover, entering into a combo.
Archetyping
Video games; Fighting games
Determining your opponents playstyle (aggressive, speedy etc. ) and adjusting your own style to counter it.
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