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Chutes and Ladders

An ancient Indian board game regarded today as a worldwide classic. It is played between two or more players on a gameboard having numbered, gridded squares. A number of "ladders" and "snakes" (or "chutes") are pictured on the board, each connecting two specific board squares. The object of the game is to navigate one's game piece, according to die rolls, from the start (bottom square) to the finish (top square), helped or hindered by ladders and snakes, respectively. The historic version had root in morality lessons, where a player's progression up the board represented a life journey complicated by virtues (ladders) and vices (snakes).

The game is a simple race contest lacking a skill component, and is popular with young children.

The size of the grid (most commonly 8×8, 10×10, or 12×12) varies from board to board, as does the exact arrangement of the snakes and ladders, with both factors affecting the duration of play. Random die rolls determine game piece movement in the traditional form of play.

Snakes and Ladders originated in India as part of a family of dice board games, including pachisi (present-day Ludo). It was known as moksha pAtam or vaikunthapaali or paramapada sopaanam (the ladder to salvation). The game made its way to England and was sold as Snakes and Ladders, then the basic concept was introduced in the United States as Chutes and Ladders (an "improved new version of England's famous indoor sport") by game pioneer Milton Bradley in 1943.

Known as Moksha Patam, the game was popular in ancient India and emphasised the role of fate or karma. A Jain version, Gyanbazi, dates to the 16th century. The game was called Leela and reflected the Hinduism consciousness surrounding everyday life. The underlying ideals of the game inspired a newer version to be introduced in Victorian England in 1892.

Moksha Patam was associated with traditional Hindu philosophy contrasting karma and kama, or destiny and desire. It emphasised destiny, as opposed to games such as pachisi, which focused on life as a mixture of skill (free will) and luck. The game has also been interpreted and used as a tool for teaching the effects of good deeds versus bad. The ladders represented virtues such as generosity, faith, and humility, while the snakes represented vices such as lust, anger, murder, and theft. The morality lesson of the game was that a person can attain salvation (Moksha) through doing good, whereas by doing evil one will inherit rebirth to lower forms of life. The number of ladders was less than the number of snakes as a reminder that a path of good is much more difficult to tread than a path of sins. Presumably the number "100" represented Moksha (salvation). In Andhra Pradesh, snakes and ladders is played in the name of Vaikuntapali.

Each player starts with a token on the starting square (usually the "1" grid square in the bottom left corner, or simply, the imaginary space beside the "1" grid square) and takes turns to roll a single die to move the token by the number of squares indicated by the die roll. Tokens follow a fixed route marked on the gameboard which usually follows a boustrophedon (ox-plow) track from the bottom to the top of the playing area, passing once through every square. If, on completion of a move, a player's token lands on the lower-numbered end of a "ladder", the player moves his token up to the ladder's higher-numbered square. If he lands on the higher-numbered square of a "snake" (or chute), he must move his token down to the snake's lower-numbered square.

If a player rolls a 6, he may, after moving, immediately take another turn; otherwise play passes to the next player in turn. If a player rolls three consecutive 6s, he must return to the starting square (grid "1") and may not move again until rolling another 6. The player who is first to bring his token to the last square of the track is the winner.

A variation exists where a player must roll the exact number to reach the final square (hence winning). Depending on the particular variation, if the roll of the die is too large the token remains in place.

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