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Starcraft

A military science fiction real-time strategy video game developed and published by Blizzard Entertainment and released for Microsoft Windows on March 31, 1998. The game later spawned a franchise, and is the first game of the StarCraft series. A Mac OS version was released in 1999, and a Nintendo 64 adaptation co-developed with Mass Media was released on June 13, 2000. Work on the game started shortly after Warcraft II: Tides of Darkness's release in 1995. StarCraft debuted at the 1996 E3, where it was unfavourably compared to Warcraft II; as a result, the project was entirely overhauled and then showcased to public in early 1997, receiving a far more positive response.

Set in a fictitious timeline during the Earth's 25th century, the game revolves around three species fighting for dominance in a distant part of the Milky Way galaxy known as the Koprulu Sector: the Terrans, humans exiled from Earth skilled at adapting to any situation; the Zerg, a race of insectoid aliens in pursuit of genetic perfection, obsessed with assimilating other races; and the Protoss, a humanoid species with advanced technology and psionic abilities, attempting to preserve their civilization and strict philosophical way of living from the Zerg.

Many of the industry's journalists have praised StarCraft as one of the best and most important video games of all time, and for having raised the bar for developing real-time strategy games. With more than 11 million copies sold worldwide as of February 2009, StarCraft is one of the best-selling games for the personal computer. The game has been praised for pioneering the use of unique factions in real-time strategy gameplay and for a compelling story. StarCraft's multiplayer is particularly popular in South Korea, where players and teams participate in professional competitions, earn sponsorships, and compete in televised tournaments. StarCraft has had its storyline adapted and expanded through a series of novels, the expansion pack StarCraft: Brood War and two authorised add-ons. Over 12 years later, a sequel, StarCraft II: Wings of Liberty, was released in July 2010.

Blizzard Entertainment's use of three distinct races in StarCraft is widely credited with revolutionising the real-time strategy genre. All units are unique to their respective races and while rough comparisons can be drawn between certain types of units in the technology tree, every unit performs differently and requires different tactics for a player to succeed.

The enigmatic Protoss have access to powerful units and machinery and advanced technologies such as energy shields and localised warp capabilities, powered by their psionic traits. However, their forces have lengthy and expensive manufacturing processes, encouraging players to follow a strategy of the quality of their units over the quantity. The insectoid Zerg possess entirely organic units and structures, which can be produced quickly and at a far cheaper cost to resources, but are accordingly weaker, relying on sheer numbers and speed to overwhelm enemies. The Terrans provide a middle ground between the other two races, providing units that are versatile and flexible. They have access to a range of more ballistic military technologies and machinery, such as tanks and nuclear weapons.

Although each race is unique in its composition, no race has an innate advantage over the other. Each species is balanced out so that while they have different strengths, powers, and abilities their overall strength is the same. The balance stays complete via infrequent patches (game updates) provided by Blizzard.

StarCraft features artificial intelligence which scales in difficulty, although the player cannot change the difficulty level in the single-player campaigns. Each campaign starts with enemy factions running easy AI modes, scaling through the course of the campaign to the hardest AI modes. In the level editor provided with the game, a designer has access to four levels of AI difficulties: "easy", "medium", "hard" and "insane", each setting differing in the units and technologies allowed to an AI faction and the extent of the AI's tactical and strategic planning. The single-player campaign consists of thirty missions, split into ten for each race.

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