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Prelighting

In polygonal modeling, the storing of shading and lighting information from the rendered look of a mesh in its vertex colors.

This lets a simpler display device (such as a console game rendering engine) show the objects as though they were shaded and illuminated without actually having the shading, lights, or textures, and without doing the rendering calculations. Also known as texture baking.

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Industry/Domain: Weather Category: General weather

Pogonip

A dense fog containing ice particles, pogonip is one of five types of fog. It is also identified as ice fog.