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Home > Terms > English, UK (UE) > Prelighting
Prelighting
In polygonal modeling, the storing of shading and lighting information from the rendered look of a mesh in its vertex colors.
This lets a simpler display device (such as a console game rendering engine) show the objects as though they were shaded and illuminated without actually having the shading, lights, or textures, and without doing the rendering calculations. Also known as texture baking.
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- Part of Speech: noun
- Synonym(s):
- Blossary:
- Industry/Domain: Software
- Category: CAD
- Company: Autodesk
- Product: Autodesk Maya 2010
- Acronym-Abbreviation:
Other Languages:
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